Thornburg
defined disruptive technology as what happens when something is being done one
way and something brand new comes along that “knocks it out” or replaces it
(Laureate Education, 2010). The new
technology that disrupts the status quo meets a need more efficiently than the
technology it obsoletes; costs less, and so forth. Second Life is a disruptive technology
because it is replacing what was previously done and how it was done with what
it offers.
Rosedale
said Second Life is making the web obsolete (TED, 2008). The two main ways it is doing that is by
replacing the web’s text and graphics (text to text) method of obtaining
information from the Internet. Second Life
uses symbols or images rather than words, and it allows users to interact with
each other in real-time. Rosedale’s
example of shopping on Amazon.com in the traditional web text to text sense
does not allow for interaction with the millions of other shoppers who are
probably on their website at the time.
With Second Life, users represented by avatars can interact with other
users, thereby making Second Life more social than the web.
From the date of Rosedale’s presentation (2008) to now, I
think technology such as the virtual war game Battlefield, has already emerged
that will eventually replace what Second Life was/is capable of doing. Rosedale himself said that Second Life at
that time was not a replacement for online games (2008). I believe the game my son plays is a
refinement of Second Life and that more virtual world technology has already
emerged that will eventually replace it or refine it until it is unrecognizable
in its original state.
The ability to interact with people from around the world in
real-time in a virtual world would expand the reach of continuing and higher
education for instructors and students.
Being able to share information or collaborate on projects or research
in the same place, looking at the same tools or information using virtual world
technology would benefit my students, but would also benefit instructors. The possibilities are endless. It would make
it possible to research a project, shop for parts to build a component or put a
project together, look at the same things at the same time and discuss it just
as if you were in the store or library together is a fascinating concept and
presents endless possibilities for learning, research, and so forth.
Reference
Laureate Education, Inc. (2010). Disruptive technologies. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_967488_1%26url%3D
Rosedale, P. (2008). Philip
Rosedale on second life. Retrieved from http://www.ted.com/talks/the_inspiration_of_second_life.html
Studica (2012). Battlefield
3 for PS3. Retrieved from http://www.studica.com/us/en/EA-Video-Games/battlefield-3/19728.html?utm_source=google&utm_medium=ppc&gclid=CIH74Lnlu7ECFUkbQgod7mYAig
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